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- Path: hermes.fwi.uva.nl!not-for-mail
- From: mdekker@fwi.uva.nl (Martijn Dekker)
- Newsgroups: comp.sys.cbm
- Subject: Re: anyone doing heavy math on a c64?
- Date: 5 Feb 1996 10:50:05 +0100
- Organization: FWI, University of Amsterdam
- Distribution: world
- Message-ID: <4f4jsd$la6@banaan.fwi.uva.nl>
- References: <4e84hu$13c@gatekeeper2.svl.trw.com> <4ej26o$qmr@news.acns.nwu.edu> <4f49t9$2q5@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: banaan.fwi.uva.nl
-
- hw827@cleveland.Freenet.Edu (Anthony M. King) wrote:
-
- :
- :In a previous article, judd@merle.acns.nwu.edu (Stephen Judd) says:
- :
- :>In article <4e84hu$13c@gatekeeper2.svl.trw.com>,
- :>Mike Domingo <Mike_Domingo@smtp.svl.trw.com> wrote:
- :>>>Martijn Dekker wrote:
- :>>
- :>>>If, on the other hand, you mean real math, then we should talk sometime :).
- :>>>I have used my 64 and 128 to calculate various things related to discrete
- :
- :
- :Try this on a 128 : print 23.13 - 22.87 hit RETURN
- :
- : Do you get .260000005?
- :
- :I get that everytime, is that the same result on every 128 or just
- :something messed up on mine?
- :
- :Can't do heavy math if the machine cant do simple subtraction accurately.
-
- you mean, the BASIC routine for substraction has a flaw in it. But anyone
- doing heave math on a c64 will write his/her own routines (asm).
-
-
- --
- Martijn Dekker | PFF Software:
- Math department | Unix X11 Linux 3D-graphics Games
- University of Amsterdam |
- E-Mail: mdekker@fwi.uva.nl | http://www.fwi.uva.nl/~mdekker/pff.html
-